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AI Insights · Timothy · January 2024

Top 5 io Games on Android in Finland for Q4 2023

In Q4 2023, the top 5 io games on Android in Finland showcased varied trends in downloads, revenue, and weekly active users, with notable performances from apps like Paper.io 2 and Snake.io - Fun Snake .io Games.

Top 5 io Games on Android in Finland for Q4 2023

During the fourth quarter of 2023, the top 5 io games on the Android platform in Finland exhibited diverse performance trends. Here's a closer look at how each of these apps fared in terms of downloads, revenue, and weekly active users.

Paper.io 2, published by VOODOO, had fluctuating revenue throughout the quarter. It peaked at approximately $106 in the week of October 9 and saw a low of $3 in mid-December. Downloads showed a mixed trend, starting at around 2.8K in late September, dipping to a low of 739 in early November, and then rising to 1.6K by the end of December. Weekly active users for Paper.io 2 started at 8.7K in late September, saw a decline to around 4.3K in mid-December, and ended the year at approximately 6K.

Snake.io - Fun Snake .io Games from Kooapps Games experienced a modest revenue range, peaking at $7 in early October and mid-December. Downloads showed a positive trend, starting at 585 in late September and rising to 1.6K by the end of December. The weekly active users for Snake.io steadily increased over the quarter, beginning at 7.3K in late September and reaching around 11K by the end of December.

Hole.io, another game by VOODOO, had relatively low revenue, with a notable peak of $11 in mid-December. Downloads fluctuated, starting at 1.1K in late September, dipping to 287 in early November, and ending with 779 by the end of December. Weekly active users for Hole.io started at 6.8K, saw a decline to around 3.9K in mid-November, and climbed back to 5.2K by the end of December.

Snake Clash! from Supercent, Inc. saw a gradual increase in revenue, peaking at $13 in the last week of December. Downloads grew significantly, starting at 171 in late September and reaching 1.1K by the end of December. Weekly active users also showed a positive trend, beginning at 447 and rising to approximately 2.7K by the end of December.

State.io — Conquer the World by CASUAL AZUR GAMES had varied revenue, with a peak of $64 in mid-October. Downloads showed an upward trend, starting at 205 in late September and peaking at 672 in early December. Weekly active users for State.io started at 1.5K, peaked at 2.3K in mid-November, and ended the quarter at around 1.7K.

This data, sourced from Sensor Tower, highlights the dynamic nature of the io games market in Finland. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024